Since Januaray 2022 I have been working on a first-person sword and sorcery horror game using Unreal Engine.
You
take
the role of a "Slinger", an untrusted spellcaster in a fantasy town plagued by evil. Can you defend
yourself
against
dark forces while uncovering the truth about this seemingly pitiful town?
This game started as a challenge to myself to develop something beyond my previous level. So far I've been
using
examples created in the course of development to demonstrate various aspects of computer scieince to my
students,
including programming design patterns, mathematics in relation to physics simulation, and genericised
class creation.
I'm not posting any regular updates about this game as it's still in its very early volitile stages, but if
you're
interested
in any thoughts I have during the development, follow me on my Twitter.